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Description
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| Backgammon is an involved race between two groups of 15 pieces (Stones) each, moving around a track divided into 24 knife-like divisions known as points. The Backgammon layout is divided down the center by a partition, known as the bar into an outer and inner (or home) board or table. The side nearest you is your outer and home tables, the side farther away is your opponent's outer and home tables. The arrows indicate the direction of play. Only the points count as spaces; the bar is not counted as a space when navigating the board. | ||||
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How to Play
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| Opening set-up:
Each side starts with five stones on his 6-point, three stones on his
8-point, five stones on the opponent's 12-point, and two men, known as
runners, on the opponent's 1-point. The runners will have to travel the
full length of the track because of the where the runners are placed at
the outset of the game. It is important to remember that play proceeds
in opposite directions, so that the stones can be set up in two ways.
Game Objective: While backgammon strategies may be quite involved; the object of the game is very simple. Once you have navigated all of your stones back to your home board you may bear them off of the board. The first player to bear all of his stones off of the board is the winner. Starting the game: Player 1 rolls first by pressing the roll button. Rolling the dice: After the initial determining roll each player rolls two dice on each alternating turn. You may move 1 stone the total of the dice roll, or you may split up the dice and move two different stones on any given turn. If the same number appears on both dice, known as doublets, the caster is entitled to four moves instead of two. Rules: If a player manages to position 2 or more stones on an individual point, the player is said to now own that point. In other words that spot becomes his as long as he maintains at least two stones on it. When a point is owned the opposing player can neither come to rest on that point nor may he touch down on it when taking the combined total of his dice. A single man on a point is called a blot. If you move a man onto an opponent's blot, or touch down on it in the process of moving the combined total of your roll, the blot is hit, removed from the board and placed on the bar. A man that has been hit must re-enter in the opposing home table. A player may not make any move until such time as he has brought the man on the bar back into play. Re-entry is made on a point equivalent to the number of one of the dice rolled, providing that the opponent does not own point. If both parts of the roll can be played legally, then this must be done. In other words, a player is compelled to take his complete move if there is any way for him to do so. If he can take either of the numbers but not both he must do so. Winning: Once a player has brought all his men into his home board, he can commence bearing off. Men borne off the board are not re-entered into play. The player who bears off all his men first is the winner. A player may not bear off men while he has a man on the bar, or outside his home board. Thus if, in the process of bearing off, a player leaves a blot and it is hit by his opponent, he must first re-enter the man in his opponents home board, and bring it round the board into his own home board before he can continue the bearing off process. If you roll a number higher than the highest point on which you have a man, you may apply that number to your highest occupied point. Thus, if you roll 5-2 and your 5-point has already been cleared but you have men on your 4-point, you may use your 5 to remove a man from your 4-point. |
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