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Checkers
Developed by Skyworks
Description
The board is square, with sixty-four smaller squares, arranged in an 8x8 grid.
How to Play
Quick Rules
Move by dragging piece or by clicking near destination point. If you are in a position to jump, you must jump.

Rules
The game of checkers is played on the darker squares only. Each player starts with twelve pieces on the twelve dark squares closest to his edge of the board.

Objective: The game of checkers is played between two players who alternate moves. The player who cannot move, because he has no pieces, or because all of his pieces are blocked, loses the game.

Kinging: If you can get any of your pieces all the way to the far edge of the board, where your opponent started the game, that piece becomes a King. Kings have a distinct advantage in the game; they have the ability to move diagonally forward or backward. A second checker is placed on top of that piece. A piece that was just Kinged cannot continue jumping pieces until the next move.

Jumping: Red always moves first. A piece can only move to an unoccupied square. In order to capture an opponent's piece you must jump over it, diagonally, to the adjacent unoccupied square. You can only jump one piece with any given jump. However, you can jump several pieces with a move of several jumps. When a piece is jumped it is removed from the board. You may not jump your own piece. You also may not jump the same piece twice in the same move. If you can jump, you must. This rule applies to multiple jumps as well. In other words, you may not stop a part of the way through a multiple jump. If you have a choice of jumps, you may choose among them, regardless of whether they are multiple or not. A piece, whether it is a king or not, can jump a king.