Developed by Skyworks
Begin by selecting three cards to pass. The player holding the 2 of clubs begins play. You must follow suit by playing cards in the suit of the first card played for the hand.
How to Play
Click on "Shuffle" to begin the dealing of the cards.

The object of hearts is to avoid scoring points. Points are tallied at the end of each deck. The game ends as soon as any one of the players reaches or goes over 100 points. At this point the player with the least points wins. Hearts uses a standard 52 card deck and each player is dealt 13 cards. On the first hand you pass 3 cards to the person on your immediate left. For the second hand all players pass 3 cards to the player sitting opposite from you, and the third hand requires that you pass 3 cards to the person on your right. The fourth hand no cards are passed. This passing pattern repeats itself and continues until the game ends.

On the first trick the player holding the 2 of clubs must lead with it. The other players, in clockwise order, must play a card of the suit which was led, if possible. If they do not have a card of that suit, they may play any card. The person who played the highest card of the suit led wins the trick and leads to the next trick. It is illegal to lead a heart until after a heart has been played (as a discard) to another trick. Discarding a heart, thus allowing hearts to be led in future, is called breaking hearts.

The scoring in hearts is very simple to understand. Every heart that you take is worth one penalty point and the queen of spades is worth 13 penalty points. In every deck a total of 26 points will be divided up among the players, with one exception. If a player manages to take all of the hearts and the Queen of spades (which is known as a slam or shooting the moon), all other players' scores are increased by 26 points.